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  #1 (permalink)
Old 08/05/2010, 01:26 PM
Tổng hơp sách làm game !!!!

SachDienTu
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Programming Multiplayer Games (2004)
Code:
http://www.box.net/shared/iodwtuvk8g
Beginning Game Programming (2005)
Code:
http://www.box.net/shared/ad6rnx36sc
AI For Game Developers
Code:
http://www.box.net/shared/kz4mntm048
Beginning math and physics for game programmers
Code:
http://www.box.net/shared/1hsr92o4k8
C++ Advanced 3D Game Programming with DirectX 9.0.
Code:
Part1 : http://www.box.net/shared/httfr4k00c
Part2 : http://www.box.net/shared/6cezyaowg4
Chris Crawford on Game Design
Code:
http://www.box.net/shared/8q7g8d0sok
Ai For Game Developers
Code:
http://www.box.net/shared/3esgtyx8oc
Creating Games in C plus plus A Step by Step Guide Feb 2006
Code:
http://www.box.net/shared/snogcv0wso
Cutting Edge Direct 3D Programming
Code:
http://www.box.net/shared/shyl48g84s
Direct3D ShaderX Vertex and Pixel Shader Tips and Tricks
Code:
http://www.box.net/shared/ejehbqelcc
Java Game Programming for Dummies
Code:
http://www.box.net/shared/vxmwvmwsgo
Beginning C Sharp Game
Code:
http://www.box.net/shared/hmwh53z0gk
Directx9 Graphics The Definitive Guide To Direct
Code:
http://www.box.net/shared/5ur2sh2o88
Algorithms and Networking for Computer Games
Code:
http://www.box.net/shared/n9n82d1c0w
nghiên cứu xây dựng và thử nghiệm engineer 3D
Code:
http://www.box.net/shared/zdf2eqo004
Advanced Animation with DirectX Jim Adams
Code:
http://www.box.net/shared/pvt3qjikoo
Programming Game AI by Example
by Mat Buckland ISBN:1556220782
Wordware Publishing © 2005 (495 pages)
This easy-to-follow book provides a comprehensive and practical introduction to the basic AI techniques used by game developers, leading you through the process of designing, programming, and implementing intelligent agents for action games using C++.

Table of Contents
Programming Game AI by Example
Foreword
Introduction
Chapter 1 - A Math and Physics Primer
Chapter 2 - State-Driven Agent Design
Chapter 3 - How to Create Autonomously Moving Game Agents
Chapter 4 - Sports Simulation — Simple Soccer
Chapter 5 - The Secret Life of Graphs
Chapter 6 - To Script, or Not to Script, that is the Question
Chapter 7 - Raven: An Overview
Chapter 8 - Practical Path Planning
Chapter 9 - Goal-Driven Agent Behavior
Chapter 10 - Fuzzy Logic
Last Words
Appendix A - C++ Templates
Appendix B - UML Class Diagrams
Appendix C - Setting up Your Development Environment
References
Bugs and Errata
Index
List of Figures and Screenshots
List of Tables
List of Sidebars
Code:
http://www.box.net/shared/0k4q3lfsww

Table of Contents
• Index
Andrew Rollings and Ernest Adams on Game Design
By Andrew Rollings, Ernest Adams

Publisher : New Riders Publishing
Pub Date : May 05, 2003
ISBN : 1-592-73001-9
Pages : 648

How do you turn a great idea into a game design? What makes one design better than another? Why does a good design document matter, and how do you write one? This book answers these questions and stimulates your creativity!

Game design consists of four essential tasks: imagining a game, defining the way that it works, describing its internal elements, and communicating this information to others. This book examines each of these tasks and shows you not only what issues you will need to address in your design, but how to think about games and gameplay. After reading this book, you will have the tools you need to both design many kinds of games and to create a professional-quality game design document.

Andrew Rollings and Ernest Adams on Game Design will show you:

The key design elements of every computer and video game, and how to think about them.

How to write a high-concept document, a treatment, and a full design script.

The essentials of user interface design and how to use them to define your game's look and feel.

How to construct and balance your game's internal mechanics to make sure the game is both fun and fair.

The relationship between interactivity and narrative, and how to write compelling stories.

The unique design problems in each of the major game genres.

How to design multi-player games to maximize player interaction and minimize cheating
Code:
http://www.box.net/shared/ffd26noggk

Tricks Of The Windows Game Programming Gurus
Code:
Part1 : http://www.box.net/shared/uq48jnww8k
Part2 : http://www.box.net/shared/vy0oybou88
Developing Games In Java
Code:
http://www.box.net/shared/8clg691k4w
Teach Yourself Game Programming in 24 Hours
Code:
http://www.box.net/shared/jp9dfmswsg
Strategy Game Programming With Directx 9.0
Code:
Part 1 : http://www.box.net/shared/c10rswescg
Part 2 : http://www.box.net/shared/qxizrh8g08
RealTime3DTerrainEnginesUsingC++AndDirectX9
Code:
http://www.box.net/shared/5fc1f8vc48
Focus On 3D Terrain Programming
Code:
http://www.box.net/shared/hv00tslc00
Developing Online Games: An Insider's Guide
Code:
http://www.box.net/shared/3q9w84mos8
Managed DirectX® 9 Kick Start: Graphics and Game Programming
Code:
http://www.box.net/shared/twc5uwackw
Introduction.To.3D.Game.Programming.With.DirectX.9
Code:
http://www.box.net/shared/u0djihqwc0
:welcome:

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